Trompowsky: 2...d5 3.Bxf6 gxf6 4.e3

Trompowsky: 2...d5 3.Bxf6 gxf6 4.e3

Definition

The line 1. d4 Nf6 2. Bg5 d5 3. Bxf6 gxf6 4. e3 is a sharp and strategically rich branch of the Trompowsky Attack. By voluntarily giving up the dark- squared bishop on f6, White inflicts doubled f-pawns on Black and plans to exploit the weakened kingside structure, while Black gains the bishop pair and potential activity along the g-file. The immediate 4. e3 keeps the position flexible: the c-pawn can still advance to c4, the queen can come to f3 or h5, and the knight may develop via e2 or f3 depending on circumstances.

Typical Move Order

  1. 1. d4 Nf6
  2. 2. Bg5 d5
  3. 3. Bxf6 gxf6
  4. 4. e3
Other fourth-move choices for White include 4. Nf3 and 4. c4, but 4. e3 emphasizes solid development and prepares c4 under more favorable circumstances.

Strategic Themes

  • Pawn Structure: Black’s doubled f-pawns (f7–f6) create long-term weaknesses on the light squares (e.g., e5, g5, h5) but offer semi-open g- and f-files for piece play.
  • Bishop Pair vs. Structural Grip: After 3…gxf6 Black owns the bishops, while White’s remaining minor pieces can target the f- and g-pawns. The ensuing middlegame often revolves around whether the bishops outweigh the pawn weaknesses.
  • Development Race: White aims for rapid c4, Nc3, Qf3/Qh5, and 0-0-0. Black typically replies …c6, …Qb6, …Bf5 or …Bg4, and sometimes castles queenside to connect the rooks on the f- and g-files.
  • Endgame Considerations: If queens are exchanged early, Black’s pawn majority (4-vs-3) on the kingside can turn into a serious asset, provided the doubled f-pawns can be repaired by … f6-f5-f4. White, meanwhile, seeks to create an outside passed pawn on the queenside.

Historical Background

The Trompowsky Attack is named after the Brazilian master Octávio Trompowsky (1897-1984). However, the specific d5 and Bxf6 gxf6 line became popular in the 1990s when English GM Julian Hodgson and Dutch GM Jeroen Piket employed it as a surprise weapon against mainstream Indian and Queen’s Gambit specialists. Hodgson famously quipped, “If …d5, I take it!” referring to 3. Bxf6.

Critical Variations After 4. e3

  • 4…c5 5. dxc5: The most dynamic choice. White grabs a pawn and tries to hold it after 5…e6 6. c4. Black relies on rapid piece activity.
  • 4…e5 5. c4 exd4 6. exd4: A central confrontation where Black’s lead in development compensates for the isolated d-pawn.
  • 4…c6 5. c4: Transposes into a Caro-Kann-like structure with colors reversed. White counts on the fractured kingside to offset Black’s solid center.

Illustrative Game

[[Pgn| d4|Nf6|Bg5|d5|Bxf6|gxf6|e3|c5|dxc5|e6|c4|Bxc5|Nc3|d4|exd4|Qxd4| Qxd4|Bxd4|Nf3|Bxc3+|bxc3|Nc6|Bb5|Bd7|0-0|Rc8|Rfd1|a6|Ba4|Ke7| |fen|| |arrows|d1d4,f3d4|squares|d4,c5]]

Piket – Akopian, Tilburg 1995. White’s early 5. dxc5 provoked complications, and after a series of exchanges Piket emerged with better structure and the safer king, eventually converting in a rook ending.

Practical Tips

  • White players should memorize key tactical shots on the g- and h-files (e.g., sacrifices on f7 or h7) since Black’s king often lingers in the center.
  • Black should not hesitate to play …f5 at the right moment; repairing the pawn structure can neutralize White’s long-term pressure.
  • In rapid or blitz, the line is dangerous for the second player if unprepared—knowing at least one safe setup (e.g., …c6 & …Bf5) is essential.

Interesting Facts & Anecdotes

  • GM Hodgson’s use of this variation led to the humorous nickname “The Hodgson Gambit” among British club players, even though no pawn is actually sacrificed on move three.
  • Computer engines once evaluated Black’s doubled f-pawns as a serious defect, but modern neural-network engines (e.g., Leela) often prefer Black’s dynamic potential, illustrating how evaluation trends evolve.
  • Several correspondence games have seen Black castle queenside and launch a full-scale pawn storm with …h5-h4, showcasing that the weaknesses can become strengths in the right hands.
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Last updated 2025-07-05